Here is my summary on what you (may have) missed.
- Dwarven females can have stubbles (not full beards, though, but stubbles are confirmed!)
- The American voices for the Inquisitors sound so amazing. Funny story: when most of the devs heard Jon Curry’s audition, they didn’t even notice it was the same guy who did Zevran in Origins until they were told. Mike Laidlaw said he has “an incredible range”.
- Both 2H Weapons and Daggers have two kinds of styles
- Mauls have more vertical attacks
- Swords and axes have sweeping attacks
- Stabby daggers
- Sweepy daggers
- There is an amulet that allows you to respec aka Maker’s Sigh in DA2, though you can not opt out of a specialization and choose another like you could in DA2
- There are some skills that apply to the player’s position in regards to the enemy (for example in the Subterfuge ability tree for a rogue)
- Rogues have caltrops to throw on the ground and slow down enemies
- Healing potions are a partywide resource, yet there are other potion slots that apply on a per-character basis.
Healing is not the only way to recover after a battle. For example, Cassandra has a ‘Guard’ bar, which is like a layer of armor over her health. Sound familiar to Mass Effect players? Mages have also barriers to cast that act in the same way.
- Mana regenerates over time
- Stamina regenerates slowly over time, and for rogues and warriors it increases by attacking
- The Tactical Camera looks really intuitive on a controller, as Mike Laidlaw gave a demonstration, though do remind it’s a developer that’s playing here. Laidlaw also gave a lot of information on how certain abilities work in combination with upgrades and statuses of enemies or allies within battles, and it sounded so complex ;-;
- Someone asked on what resolution the game will be playing for PS4. Mark Darrah answered with a witty: “I guess people will figure that out.” Hehehe.
- The quest menu mentioned Haven. The Hinterlands were mentioned by Laidlaw to be one of the earliest areas in the game. Huzzah \o/
- You can issue a command to your entire party to ‘disengage’ combat. No more MOVING EVERY COMPANION OUT OF THE COMBAT RANGE INDIVIDUALLY THANK THE MAKER.
- After a while in the wilderness your boots become dirty, but once you rest in camp they become shiny again. So detail. Such attention. Much boots. Wow.
- Mike Laidlaw didn’t kill a fennec because he’s “not Cameron” even though Mark Darrah wanted to tempt him into it.
- You can claim landmarks and plant your banners there. Those banners will update overtime (as you can change how your banners look). When you claim such landmarks you get a nice little bit of lore, which is contextualized though.
- You can run around with less than the three companions in the party, even solo if you want to. But take this! *hands the player a party* It is dangerous to go alone!
- The gameplay was right near the beginning of the game and the player only had Cass, Varric and Solas to choose for the party so those seem to be the starting companions.
- Gore and blood can be disabled through the menu like always.
- No swimming in Dragon Age: Inquisition. “It’s a question for a later game,” says Mark Darrah.
- There is a heal spell in the game based on ‘Focus’, which is generated through combat and is spent on upper tier abilities and spells: things like “Haste” and “Healing”
- There are health regeneration potions and grenades that create a ‘healing mist’, yet assigning these to the potion slots will lose you the ability to equip damage-dealing potions.
They will be doing another stream on MONDAY the 13th of OCTOBER with VERY LIKELY (if they can figure out how to do that)KEYBOARD AND MOUSE CONTROLS & UI on the PC.
- There is fall damage