Lukas Kristjanson, writer at Bioware, explains the healing system and balancing in Dragon Age: Inquisition.
A lot of people are picturing trying to play DAO/2 with no heals. Of course that wouldn’t work, those games weren’t balanced for that. But how well were they balanced with heals, really? I’m not a numbers guy, but I like a good fight. And here’s what made it make sense for me.
There’s a very simple reason why this is a good decision, and it’s also why the balance in DAO/2 was all over the map. It’s in the question “How many health points does a player have?” Because we need to know this before we can design an encounter and know how balanced it is.
So, how many HP? Well, we’d hope it starts with…
Read the full entry on the Bioware forums - [link]
Posted: September 30, 2014