The title was “To Parents Buying GTA:V for their Kid.”
But at this point, I don’t think it’s remotely finished enough to make a video. Sure, some things have dissuaded me from publishing this video, like no one (of my YT network) is allowed to make videos on GTA:V until tomorrow 9AM and I can’t even get GTAIV to work (thanks, Steam). So, I decided to just blog in the meantime, until I figure out a proper way to construct my thoughts on violent video games.
Originally, I wrote this solely in reaction to the thoughts that violent video games were harmful, even fatal to the development of children today. Of course, in part by overzealous news media and other not-so-educated venues. GTA is one of the very few series that has structured my ideals of violent video games. I give my take on growing up with GTA and what I hope parents will undertake by letting their kid play.
About 9 years ago, I got Grand Theft Auto: Vice City as a Christmas present. It wasn’t my first Mature rated game, but after hearing all the awesome things about it, about the guns, the grenades, graphics, driving a car around a city, I was so happy. It was a big milestone of my gaming experience. My mom bought me the game, even though I was younger than the rating mandated. But she trusted me. She raised me to realize fantasy versus reality, asserting that game is fiction and not an accurate portrayal of reality. That games are to be enjoyed. And experienced.
GTA 5 comes out tomorrow and I’m sure there are some parents out there that are stuck in a position of whether or not to buy the game for their child. If they are under 17, GTA is considered inappropriate. Guns and violence, gore, strong language, and many other things. You may be inclined to buy it anyway. Today, children want to play it because it’s the new popular game. That all the other kids and their friends are playing it. That they’ll be uncool if they don’t play or know what happens. Do you buy the game? You can.
All you have to do is be involved with your kid as they play the game. Make them take breaks, show them the importance of the story and the choices they make. Give them context. By doing so, you can promote a good environment for your gamer to grow and have fun. Sometimes the best lessons are learned through games. Be there for them, so that they can appreciate the game for what it is - a game.